PROMOTER: The Fight Game key art – a promoter in sunglasses stands between two boxers squaring up in the ring.

You are the promoter

Forget stepping between the ropes. Your job is to make the right calls outside them. Every fighter has a story, every opponent has a price, and every fight has consequences.

The fight is only half of the story

Fight night plays out round by round. Whether it was worth it was decided long before the first bell.

Fight night: live round-by-round commentary of the main event between John Baker and Colin Robinson, with health, stamina and morale bars for each fighter.

The other half is down to you

Boxing is built on personalities, rivalries, money, risk and timing.PROMOTER puts you in charge of all of it.

Your job starts outside the ropes

  1. Build your stable

    Find the talent

    Scout fighters, develop prospects and build a stable capable of taking over divisions and creating future stars.

    Scouting screen for fighter Toby Hudson, showing his record, physical, technical, mental and commercial attributes, current contract and media reports.
  2. Make the fight

    Negotiate everything

    Matchmake opponents, negotiate contracts, manage relationships and decide which fights are worth the risk.

    In-game inbox open on a manager's challenge fight offer worth $300,000, with buttons to accept or reject the offer.
  3. Sell the story

    Build the hype

    Plan the promotion, grow anticipation, sell tickets and turn a good fight into a must-see event.

    Marketing dashboard showing ticket sales, pay-per-view forecasts, upcoming events, a finance overview and a hype meter at 58%.

The road to V1

Where PROMOTER is today, and where it's heading.

  1. Now

    Development

    Build the core promoter experience and establish the foundations of the simulation.

  2. 2026

    Demo

    Share a brief experience with what we're building and get feedback from the community.

  3. 2027

    Early Access

    Use feedback to improve systems, balance, depth and the overall player experience.

  4. Goal

    V1

    Deliver a deep, polished and replayable boxing promoter experience.

Help shape the fight game

We are building PROMOTER with the community, not in isolation. Follow development, share feedback and help us create the boxing management game you want to play.